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Little nightmares 2 concept art
Little nightmares 2 concept art







little nightmares 2 concept art
  1. Little nightmares 2 concept art full#
  2. Little nightmares 2 concept art series#

This is used to great effect later in the game when you solve a series of puzzles that transport Mono into and out of danger through TV screens suspended throughout the Pale City. It turns out that Mono can actually travel through TV screens like portals. Odd aesthetic? Eye-catching art? Important narrative clue? It's all of the above, and it's something that you appreciate more after finishing the game. And we find Mono sitting beside a powered-down television set. We meet Mono in the middle of a forest clearing on the outskirts of the Pale City, an area inhabited by a deadly Hunter and separated from the perils of that urban decay by a waterway. But another ability is present from the beginning, the player just doesn't know about it. The beginning of Little Nightmares II introduces you to Mono, the player character who has a penchant for wearing oversized hats on his head and boasts the ability to wield heavy objects like hammers, axes, and pipes. And now I get to talk about why as we discuss that literal cliffhanger of an ending and whether or not Little Nightmares II is a sequel, a prequel, or something else entirely. Sure, some of the clunky mechanics that plagued the previous game still exist in the new release, and sure, the thematic throughline of the new game isn't quite as strong as the insatiable hunger that pervaded the original, but overall, Little Nightmares II is a must-play game in a must-play franchise.

little nightmares 2 concept art

In my review of Little Nightmares II, I praised the follow-ups ability to maintain its incredible and grotesque art style, sense of narrative tension, and downright creepy vibes.

little nightmares 2 concept art

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Little nightmares 2 concept art full#

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Little nightmares 2 concept art